Lady Morgana (
skepticseer) wrote2014-06-25 08:09 pm
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Ingress App
Player Name: Spy
Player Age: Over 21
Contact Info: pocketspy on Plurk!
Reserve Link: Behold, a link!
Character Name: Morgana
Age: 30
Canon/canon point (or original): Merlin BBC, End of her life, save a change. She has a genuine pal!
Character History:
A convenient link.
There is a divergence in her history. After escaping her living grave, with Aithusa, Morgana, on her return, saved a small red squirrel -- who turned out to be Rosaline. She first tolerated the girl, but now, admits to being fond of her. Morgana's loyalty to Rosaline is due to Rosaline's loyalty to Morgana.
Character Abilities:
Magic: she does enjoy tossing people around with a word, or creating fires, or potions, or whatever else she can use to her advantage.
Precognition: it comes in dreams, and they are never, ever pleasant.
Charm: She has it in spades, when she wants to charm, it's easy for her.
Weaponry: Don't believe anything Arthur ever said. She beat him with a sword.
Equestrian Skills: She is a very accomplished rider, and also good at caring for, and soothing them.
Deception: Like charm, it is easy for her to lie.
Character Personality/Role:
This is different than the usual app. what we’re looking for specifically is the following:
1.) What role does your character typically take in a group?
While the obvious choice is a magic user, Morgana cannot be dismissed as a fighter.
2.) What motivates your character?
Morgana is motivated by injustice. It was the injustice in Camelot, and her ways of dealing with it that eventually defeated her. Her extreme compassion turned into extreme vengeance. She prefers the magical over the non-magical, and is willing to easily sacrifice those she distrusts.
3.) What are the largest issues your character has to face at this time? We're looking for your ideas on character growth or stagnation, what makes this character worth exploring to you.
Morgana needs to rediscover the concept that compassion doesn't mean turning into that which she fought against.
She needs to deal with trust issues, and understanding how all that's happened to her is past, and she's got a chance at a better start.
Character’s Door and game specific goals:

Morgana is looking for Rosaline. The girl so frequently wanders.
What are the win conditions for your character?
Morgana needs to right some horrific wrong. It can be against an individual, or a group of oppressed persons, or the land itself.
She also must relearn to trust people, and the door will not appear until she fully trusts five people, who she treats as equals. This reflects four in canon she trusted, and either betrayed, or was betrayed: Gwen, Arthur, Merlin, Mordred, and Morgause. Not only must she trust them, they must trust her.
And Finally, examples:
One First Person example: I do not imagine you would understand. How could you, when you cannot see a threat standing before you, a threat who is your equal, your better. Should you not cooperate, I will remove you, and your bones will be picked clean by the carrion birds, before anyone notices your absence.
Sorry? My threat does not make sense to you? Why should I explain myself, when I can show you?
Unless, of course, you choose to understand what I can offer you.
One Prose example: Prose sample from the playtest.
One Action example: Another playtest sample
Playtest History (optional)
Morgana will be using her playtest history.
Player Age: Over 21
Contact Info: pocketspy on Plurk!
Reserve Link: Behold, a link!
Character Name: Morgana
Age: 30
Canon/canon point (or original): Merlin BBC, End of her life, save a change. She has a genuine pal!
Character History:
A convenient link.
There is a divergence in her history. After escaping her living grave, with Aithusa, Morgana, on her return, saved a small red squirrel -- who turned out to be Rosaline. She first tolerated the girl, but now, admits to being fond of her. Morgana's loyalty to Rosaline is due to Rosaline's loyalty to Morgana.
Character Abilities:
Magic: she does enjoy tossing people around with a word, or creating fires, or potions, or whatever else she can use to her advantage.
Precognition: it comes in dreams, and they are never, ever pleasant.
Charm: She has it in spades, when she wants to charm, it's easy for her.
Weaponry: Don't believe anything Arthur ever said. She beat him with a sword.
Equestrian Skills: She is a very accomplished rider, and also good at caring for, and soothing them.
Deception: Like charm, it is easy for her to lie.
Character Personality/Role:
This is different than the usual app. what we’re looking for specifically is the following:
1.) What role does your character typically take in a group?
While the obvious choice is a magic user, Morgana cannot be dismissed as a fighter.
2.) What motivates your character?
Morgana is motivated by injustice. It was the injustice in Camelot, and her ways of dealing with it that eventually defeated her. Her extreme compassion turned into extreme vengeance. She prefers the magical over the non-magical, and is willing to easily sacrifice those she distrusts.
3.) What are the largest issues your character has to face at this time? We're looking for your ideas on character growth or stagnation, what makes this character worth exploring to you.
Morgana needs to rediscover the concept that compassion doesn't mean turning into that which she fought against.
She needs to deal with trust issues, and understanding how all that's happened to her is past, and she's got a chance at a better start.
Character’s Door and game specific goals:

Morgana is looking for Rosaline. The girl so frequently wanders.
What are the win conditions for your character?
Morgana needs to right some horrific wrong. It can be against an individual, or a group of oppressed persons, or the land itself.
She also must relearn to trust people, and the door will not appear until she fully trusts five people, who she treats as equals. This reflects four in canon she trusted, and either betrayed, or was betrayed: Gwen, Arthur, Merlin, Mordred, and Morgause. Not only must she trust them, they must trust her.
And Finally, examples:
One First Person example: I do not imagine you would understand. How could you, when you cannot see a threat standing before you, a threat who is your equal, your better. Should you not cooperate, I will remove you, and your bones will be picked clean by the carrion birds, before anyone notices your absence.
Sorry? My threat does not make sense to you? Why should I explain myself, when I can show you?
Unless, of course, you choose to understand what I can offer you.
One Prose example: Prose sample from the playtest.
One Action example: Another playtest sample
Playtest History (optional)
Morgana will be using her playtest history.